THE GAME MAP
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THE ITEMS ON THIS PAGE ARE FOR PERSONAL USE TO PLAY WITH THE GAME WIZARD DUELS AND MAY BE DOWNLOADED FOR THAT APPLICATION. ALL WRITTEN INFORMATION AND MAPS ON THIS WEBSITE ARE THE  PROPERTY OF WIZARD DUELS  AND THE AUTHOR SALVATORE MINNELLA SR. THESE MATERIALS MAY NOT BE REPRODUCED OR DISTRIBUTED WITHOUT CONSENT OF THE  AUTHOR OR WIZARD DUELS.
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WIZARD DUELS GAME MAP

"THE BATTLE BEGINS"

THE UNDERGROUND COUNCIL OF EVIL WIZARDS

AFTER BEING BANNED FROM THE SHIRE AND THROWN OUT OF THE QUEEN'S IMPERIAL WIZARD GUARD FOR STEALING COIN FROM THE QUEEN'S COFFERS WHILE HE WAS TREASURER, THE LEADER OF THE UNDERGROUND COUNCIL OF EVIL WIZARDS, ORCSHIRE, WANTS REVENGE AND HE IS INSITING REBELLION WHITHIN THE SHIRE COMMON FROM HIS STRONGHOLD IN THE EASTERN MOUNTAINS. IF ORCSHIRE CAN CONTROL FOUR OF THE SEVEN TERRITORIES HE WILL BE VICTOURIOUS AND THE QUEEN'S IMPERIAL WIZARD GUARD WILL FALL LEAVING HER MAJESTY TO ABANDON HER HOLD ON THE SHIRE. FROM THERE ORCSHIRE WILL MOVE ON THE REST OF BRITANNIA TO GAIN COMPLETE DOMINATION AND END QUEEN BESS'S REIGN.

THE IMPERIAL WIZARD GUARD

AFTER THE DEATH OF KING ARNOLD THE QUEEN PROMOTED DRAGON RIDER NARCAS TO KING OF THE IMPERIAL WIZARD GUARD. BUT THERE WILL BE CHAOS AS NARCAS BROTHER, ORCSHIRE, THE TREASURER FOR THE GUARD HAS BEEN OVERLOOKED BY THE QUEEN TO THE PROMOTION THAT HE THINKS HE SO WELL DESERVED. KING NARCAS INSIST HIS BROTHERS HEAD BE CROPPED FOR STEALING FROM THE QUEENS COFFERS BUT KIND QUEEN BESS WILL NOT HEAR OF IT AND BANS ORCSHIRE FROM THE SHIRE COMMON WITH A DISHONORABLE DISCHARGE FROM THE GUARD. KING NARCAS WILL NEED TO BATTLE HIS BROTHER TO KEEP HOLD OF THE TERRITORIES WHITHIN THE SHIRE COMMON AND HOLD ORCSHIRE AT BAY. THE BATTLE'S WILL BEGIN AND THE IMPERIAL WIZARD GUARD WILL DEFEND THE QUEENS HOLD OF THE SHIRE AND ONCE AND FOR ALL QUELL THE REBELLION THAT ORCSHIRE HAS STIRRED WITHIN THE SHIRE. TO WIN THIS BATTLE THE IMPERIAL WIZARD GUARD WILL NEED TO CONTROL AT LEAST FOUR TERRITORIES WITHIN THE SHIRE.

HOW TO PLAY WIZARD DUELS

"THE BATTLE BEGINS"

PLAY HEAD TO HEAD OR CHOOSE TEAMS. ONE TEAM WILL TAKE ON THE ROLE OF THE IMPERIAL WIZARD GUARD AND THE OTHER WILL PLAY AS THE UNDERGROUND COUNCIL OF EVIL WIZARD.

THE TERRITORIES

THERE ARE SIX TERRITORIES WITHIN THE SHIRE COMMON WHICH  EITHER ALIGN THEMSELVES WITH THE IMPERIAL WIZARD GUARD OR ORCSHIRE. THE SEVENTH ONE, DURHAM, IS NEUTRAL. AT THE END OF EACH BATTLE YOU WILL ADD THE FOLLOWING LIFE POINTS TO YOU OR YOUR TEAMS TOTAL. FOR EXAMPLE AT THE END OF A BATTLE IN CUMBERLAND ALL LIFE POINTS WOULD BE ADDED TO SEE WHO HAS THE HIGHEST LIFE POINTS TO WIN THE BATTLE FOR THAT TERRITORY. IF YOU OR YOUR TEAM IS PLAYING ORCSHIRES UNDERGROUND COUNCIL OF EVIL WIZARD YOU WOULD ADD +75 TO YOUR LIFE POINTS AS A BONUS FOR THAT TERRITORIES FAVOR FOR YOU OR YOUR TEAM AND THEN DETERMINE THE WINNER OF THE TERRITORY. THE IMPERIAL WIZARD GUARD CANNOT PICK UP ANY BONUS LIFE POINTS IN THIS TERRITORY AS IT IS ALIGNED WITH THE UNDERGROUND COUNCIL OF EVIL WIZARDS.

TERRITORIAL ALIGNMENTS

CUMBERLAND (ORCSHIRE +75)
LANCASHIRE (ORCSHIRE +50)
YORK (ORCSHIRE +50)

DURHAM (NEUTRAL)

NORTHUMBERLAND (IMPERIAL WIZARD GUARD +75)
WESTMORLAND (IMPERIAL WIZARD GUARD +50)
DERBY (IMPERIAL WIZARD GUARD +50)



YOU WILL NEED YOUR WANDS AND WIZARD DUELS GAME PAK TO PLAY

FOLLOW THE RULES IN YOUR GAME PAK  FOR GAMEPLAY

RIGHT CLICK ON THE MAP ABOVE AND SAVE THE PICTURE FILE TO YOUR COMPUTER. PRINT OUT THE MAP FOR GAMEPLAY.

YOU WILL NEED TWO DIFFERENT MARKERS
ONE FOR THE UNDERGROUND COUNCIL OF EVIL WIZARDS
AND ONE FOR THE IMPERIAL WIZARD GUARD

CHOOSE YOUR TEAMS

FLIP A COIN TO SEE WHO WILL CHOOSE THE TERRITORY WHERE THE FIRST BATTLE WILL TAKE PLACE. THE WINNER WILL ANNOUNCE WHAT TERRITORY THE FIRST BATTLE WILL BEGIN IN.
PLAY A TEN ROUND GAME OF WIZARDS DUELS FOR THAT TERRITORY. PLACE THE WINNERS MARKER ON THAT TERRITORY AS HE NOW CONTROLS IT.

AGAIN FLIP A COIN AND THE WINNER WILL ANNOUNCE  WHERE THE SECOND BATTLE WILL TAKE PLACE. KEEP THIS PROCEDURE GOING UNTIL THE END OF THE GAME.

TO WIN THE GAME YOU MUST HAVE CONTROL OF FOUR BOARDERING TERRITORIES.

EXAMPLE

DURHAM'S BOARDERS

NORTHUMBERLAND, WESTMORLAND, LANCASHIRE, YORK
(CUMBERLAND AND DERBY ARE NOT CONSIDERED BOARDERING DURHAM)

EXAMPLE
IF YOU CONTROLLED NORTHUMBERLAND  AND WESTMORELAND THEY ARE NOT CONSIDERD AS BOARDERING EACH OTHER. NOW LETS SAY YOU WON DURHAM AND YORK. YOU NOW HAVE FOUR TERRITORIES THAT BOARDER ONE ANOTHER FOR THE WIN.

WHEN ALL TERRITORIES ARE OWNED BUT NO ONE HAS YET WON THE GAME, PLAY WILL CONTINUE AND THE WINNER OF THE FLIP OF THE COIN WILL ANNOUCE WHAT TERRITORY HE IS GOING TO INVADE. GAMEPLAY KEEPS UP UNTIL ONE OF THE TEAMS CONTROLS FOUR BOARDERING TERRITORIES AND HAS WON THE GAME.